UDK sound trigger
- Right click on any surface in UDK to open menu. add actor > add trigger.
- Double click green switch where the trigger was created to open properties.
- Click the trigger tab. > click arrow next to cylinder component to expand settings list.
- Adjust height and radius accordingly.
- Open UnrealKismet.
- Right click anywhere in the blank space.
- Neweventusingtrigger_0 > touch.
- Right click on blank space again.
- New action > sound > play sound.
- Sequence act play sound.
- open content browser in order to find the appropriate sound.
- with the right sound selected, click the green arrow in kismet, on the play sound section in the properties window.
- link touch node to play node.
- to adjust max trigger count, left click on the trigger touch node, then go into properties and under the sequence event tab and adjust the numbers.
- 0 = infinate.
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