Thursday, 23 May 2013

Adding sound to UDK

UDK sound trigger

  • Right click on any surface in UDK to open menu. add actor > add trigger.
  • Double click green switch where the trigger was created to open properties.
  • Click the trigger tab. > click arrow next to cylinder component to expand settings list.
  • Adjust height and radius accordingly.
  • Open UnrealKismet.
  • Right click anywhere in the blank space.
  • Neweventusingtrigger_0 > touch.
  • Right click on blank space again.
  • New action > sound > play sound.
  • Sequence act play sound.
  • open content browser in order to find the appropriate sound.
  • with the right sound selected, click the green arrow in kismet, on the play sound section in the properties window.
  • link touch node to play node.
  • to adjust max trigger count, left click on the trigger touch node, then go into properties and under the sequence event tab and adjust the numbers. 
  • 0 = infinate.

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